02-12-2016, 12:19 PM
Also, my mistake, guys, sorry x)
And because of this thread i.d like to post some of my sugestions.
For almost 3 years almost all players had problems with rogue/warlocks. This source of crits and infinite phy dmg and high def (when needed, just wearing the shield), also sometimes using the well-known reflect as a weapon against the emeny, made my days and my time of playing here preety hard. Also it was preety hard to avoid thier debuff skills.
So, after 3 years and after most of them did a warlock/rogue, the bladers get the real % of skills back and suddently , bladers are "too strong". Thats why my suggestion is to keep on testing things on blader and decide whats better...
Also, would be nice to cut off some of the stuns from warlocks. Had the big surprise to be stunned by 1 warlock for 30-40 seconds in a row, in a group fight (CTF). Or atleast to reduce the stuns probability.
I support the ideas with the reflect, just make the rates lower and will be fine.
Ty for reading
And because of this thread i.d like to post some of my sugestions.
For almost 3 years almost all players had problems with rogue/warlocks. This source of crits and infinite phy dmg and high def (when needed, just wearing the shield), also sometimes using the well-known reflect as a weapon against the emeny, made my days and my time of playing here preety hard. Also it was preety hard to avoid thier debuff skills.
So, after 3 years and after most of them did a warlock/rogue, the bladers get the real % of skills back and suddently , bladers are "too strong". Thats why my suggestion is to keep on testing things on blader and decide whats better...
Also, would be nice to cut off some of the stuns from warlocks. Had the big surprise to be stunned by 1 warlock for 30-40 seconds in a row, in a group fight (CTF). Or atleast to reduce the stuns probability.
I support the ideas with the reflect, just make the rates lower and will be fine.
Ty for reading