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new ideas for server - peacesmaker - 02-10-2016

hello to all exay staff, I came to bring some proposals
1) a lot players got +20 weapons now... whats that means? a lot players now got a very hight dmg (for example: ppl like me with set +15+16 and accs +15+16 die easily now), i know it will be hard for new players but would you like to think in more rbs or just could you add 50% deff?
2) could you add better benefits for angel spirit +11++++?
3) what about auto events? like kill gm, trivia, search and destroy, arena survival
4) reduce warrior reflec





I hope you have time to discuss these issues , thanks for your Help
att: the special one MasterBuilD <3


RE: new ideas for server - Shotter - 02-10-2016

I think it would be a good idea ... and please added more defense.. and more attack for bow... these build is literally fail...


RE: new ideas for server - Kr4ToS - 02-10-2016

"Arena Survival"

Ncp

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Loanding

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Arena

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[Image: FpSXDqx.jpg]

Ranking

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RE: new ideas for server - ShadowReaper - 02-10-2016

Players want balance, i play in this server long long time , my first char was a blader , his name ShadowReaper, never have problems in pvp with others ppls, but now my char is like god , all bladers are god now, so good now that before all the patchs was hard to kill other ppls but now is so easy that is disgusting, sick damage everywhere. That's cool, but with this patch the balance dissapear more and more, i won't say anything about change my build cuz i know this changes are hard to do and Nav take his time to do it so i appreciate that.

I will talk about builds that will dissapear: Warlocks /Daggers , when server start were the 2nd best build in server but not hard to kill if u are good in pvp, now they are not good in pvp vs chn chars because force is to op now. so i propose increase probability of debuffs.

Bowers: Good damage for uniques but for pvp dont have chance with any build(just wizzards), dude really if u die vs a bower ur too bad, BTW BadGirl_16 is the best bower in server <3.

Glaviers: Someone forgot to change this guys , i like glaviers , but his damage here is so bad, i know Nav is working on that , let's wait for it , but other thing is that this char have reflect too, and his reflect is the worst reflect of all builds, Warlock reflect is the best and next warrior reflect. So , i propose erase reflect or reduce the power of reflect.

So this is my proposal:
- Comeback to old times , with the old force(or maybe reducing % cuz force now means 0 debuffs, u can erase it too) , but with the crit added for blades in previously patch.
-Lower Reflect, come on guys dying in pvp by reflect , please..., i think even Nav and his 14D blade+255 can die with that reflect(hehe joking)
-Add more rbs could be cool but need a previous test(hard to do)
-Add Damage in Glaviers and Bowers( maybe in next patch Smile ).

This patch change server a lot , and almost all ppl that like this is because they like the easiest way to kill other ppls , just two or three moves and the opponent die, its not my style i am blader since i play here and dont like this patch.
BTW i will share some tips about best builds now with this patch for new ppls:
1st of course Bicheon/Force/Fire/Cold (HP and MP?, fully str or hybrid , discover by yourself)
2nd Warrior/Cleric( if reflect dont dissapear cuz damage now is so sick too)
3rd I was testing a Dagger/Cleric , was cool but need a lot of talent using weapons.
4th Warlock clerics (Damm they are not anymore the best build in game Sad )

Well that's all , Greetings to MasterBuild <3, GM Navmesh, Noia, Sweet<3, and all my guild OrdenLatina we are the best Smile


RE: new ideas for server - Navmesh - 02-12-2016

When people will learn to write suggestions and ideas like ShadowReaper ?
Good job dude, it was very informative. I will also look at bowers (since this is my fav =))
A lot of skills need rebuild, I will check, step by step.

But now I would like to get more information about "Reflect", what's with it? (I have to admit, I never play Euro chars so I have no idea about their skills or builds)


P.S. next flame war will result in ban for GAME+FORUM.


RE: new ideas for server - Kr4ToS - 02-12-2016

(02-12-2016, 04:22 AM)Navmesh Wrote:  When people will learn to write suggestions and ideas like ShadowReaper ?
Good job dude, it was very informative. I will also look at bowers (since this is my fav =))
A lot of skills need rebuild, I will check, step by step.

But now I would like to get more information about "Reflect", what's with it? (I have to admit, I never play Euro chars so I have no idea about their skills or builds)


P.S. next flame war will result in ban for GAME+FORUM.

reflet of the warrior is very high and their attack is that plz little nav checks


RE: new ideas for server - ShadowReaper - 02-12-2016

Sorry for my attitude in last messages.
Ok this is some information i know about reflect:
Exist 4 reflects in game , 3 can be activated , and 1 is passive.( im totally sure that force reflects doesnt work in this server).

The warlocks have two types of reflect , both can be activated , names: Advanced reflect( when active this skill all ur party have the ability to reflect attacks), Reflect( just u have the ability to reflect attacks)

Glaviers(Heuskal), u can active this skill too in level 120 , it's named Reflection.

Warriors(Passive): it's named damage return, maxed in level 10.

The difference between this skills are the next:
-Warriors Reflect is just for Phy Attacks , the return probability is 20% and the damage is 150% ur attack( if u are dagger and make 150k crit and gives u reflect , u receive 150k damage + 50% of that damage=225k so u die)

-Warlocks Reflect is for Phy Attacks and Mag Attacks, the return probability is 35% , and the damage is 150% ur attack.( same explanation that warrior but adding mag attack, with both reflects on warlock)

-Heuksal Reflect is for Phy Attacks and Mag Attack too, the return probability is 35% , and the damage is 15% ur attack( so sad this reflect Sad )

So i suggest decrease the damage return ratio of all reflects(Of course Heuksal no, is so low and sad hahaha).
This is all , enjoy this info for ur pvps vs warriors and warlocks.


RE: new ideas for server - QARA - 02-12-2016

Hi all!
1st of all, nice informative posts Shadow!

2nd. About bowers, they have nice dmg atm. few days ago (after last update) i pvp with Gee. Duration of Pvp was about 15 minutes. That guy have 15++ tempest set. Since i could not do enough dmg to him as Str Blader, i began to use Bicheon Force, it means no shield on me, and after some minutes 100k and 137K dmg from him. Yeah, dead Smile) and FYI, i have +15 Prot set. It means, without shield, they are able to kill even without debufs! I think, it is pretty balanced.

3rd. I can aggree with Shadow, that atm force is a little bit op. no debuffs allowed Smile We can, for example reduce the % to 60, to check how it would be with such stats. But! Then we have to also to make something with CH debufs, because you can not land them even on Holy Spell. Dont know why, skill shows 80% probability, but i cant remember that i had succes with my debuffs on Cleric build guys. I'm not talking about Ch force Smile)

And last, Peacesmaker's suggestion about to increase the deff.
In my oppinion it is unnecessary, because problem is not in def. Problem is in our weapons. Take +17-18 weapons in the hand, and fight with them. You will feel then the difference Smile)
Thanks Nav's boy we got a very nice + bonuses! Smile But i think, we should to stop it. No more +ses more. Because it can ruin the game...

Thanks for your Attention!


RE: new ideas for server - jokerul - 02-12-2016

Also, my mistake, guys, sorry x)
And because of this thread i.d like to post some of my sugestions.
For almost 3 years almost all players had problems with rogue/warlocks. This source of crits and infinite phy dmg and high def (when needed, just wearing the shield), also sometimes using the well-known reflect as a weapon against the emeny, made my days and my time of playing here preety hard. Also it was preety hard to avoid thier debuff skills.
So, after 3 years and after most of them did a warlock/rogue, the bladers get the real % of skills back and suddently , bladers are "too strong". Thats why my suggestion is to keep on testing things on blader and decide whats better...
Also, would be nice to cut off some of the stuns from warlocks. Had the big surprise to be stunned by 1 warlock for 30-40 seconds in a row, in a group fight (CTF). Or atleast to reduce the stuns probability.
I support the ideas with the reflect, just make the rates lower and will be fine.
Ty for reading Blum2


RE: new ideas for server - nipyjama - 02-12-2016

U joking jock3r ? bladers are op and u cry about stun from warlock becus its anoying