10-10-2015, 20:44 PM
I have a little suggestion. don`t really know how many ppl will agree what i`m saying.
I would like to suggest changing(increasing) critical rate or adding critical on chinese heuksal skill. I feel like the experience of playing on a glaiver/spear character is reduced because: on the glaive you don`t have enought criticals to fight, even being a tanker, i still think should be a way to give more dmg ( i mean even the blader deals more dmg). on a spear int char you won`t have a way to stay alive in the Fortress War/CTF/group pvp. even doing a hybrid won`t help cuz it reduce your dmg, and having lack of critical will be hard, again.
lack of critical on a build like glaiver will bring dissapointment, because it is a build which is not boring(like bowers), having lots of moves and combos which can be made.
other chn builds like bower and blader have a masive critical rate and critical on skill, making it again unfair.
Navmesh, please let me know what you think about it.
I would like to suggest changing(increasing) critical rate or adding critical on chinese heuksal skill. I feel like the experience of playing on a glaiver/spear character is reduced because: on the glaive you don`t have enought criticals to fight, even being a tanker, i still think should be a way to give more dmg ( i mean even the blader deals more dmg). on a spear int char you won`t have a way to stay alive in the Fortress War/CTF/group pvp. even doing a hybrid won`t help cuz it reduce your dmg, and having lack of critical will be hard, again.
lack of critical on a build like glaiver will bring dissapointment, because it is a build which is not boring(like bowers), having lots of moves and combos which can be made.
other chn builds like bower and blader have a masive critical rate and critical on skill, making it again unfair.
Navmesh, please let me know what you think about it.