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Server Inflation
#11
(07-24-2013, 19:25 PM)Arsuf Wrote:  
(07-24-2013, 19:21 PM)Moderator Wrote:  This isn't the first Topic about this...^^

I think more topics like this will be created if this problem continues. I think one way to encourage or bring new people (thats if you still need new comers) is to lower down the economy a bit so that people like me can catch up a bit. But if your not open to this kind of discussion well you can close this thread if you like. Cray

you cant change it.
it only changes when more people make it self to +15 now there are not so much weaps thats why it is high if there comes more things from the same stuff it can change so go and make +15
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#12
I'll not say om not open to the discussion.
The point is Players who sell Mall-Items InGame don't (and shouldn't) care about fixed prices.

When Player X sells 1 D14 Immortal for 20b, other Player need to say it's overprized and leave him alone. It will never end when there is one Player who buy it.

Same with Talismans, if now a Player sell 1 Serene's Tear's for 50b and 1 Player buy it, he won't sell the next cheaper...

You need to say InGame!!, NO to the Seller
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#13
(07-24-2013, 20:07 PM)IDontKnow Wrote:  
(07-24-2013, 19:25 PM)Arsuf Wrote:  
(07-24-2013, 19:21 PM)Moderator Wrote:  This isn't the first Topic about this...^^

I think more topics like this will be created if this problem continues. I think one way to encourage or bring new people (thats if you still need new comers) is to lower down the economy a bit so that people like me can catch up a bit. But if your not open to this kind of discussion well you can close this thread if you like. Cray

you cant change it.
it only changes when more people make it self to +15 now there are not so much weaps thats why it is high if there comes more things from the same stuff it can change so go and make +15

Well it can if this server can place more value on silk over jc and gold. Thus the name of the game, SILKROAD.
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#14
(07-24-2013, 20:31 PM)Arsuf Wrote:  Well it can if this server can place more value on silk over jc and gold. Thus the name of the game, SILKROAD.

We're not have all options to play with like official servers, in some things we are limited and can't change or add features. Economy is done by players for players. And I really wonder how inflation rates are so low, in april-may ViP was 10 bil, so it's still not that bad.
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#15
This is a capital market, driving prices the market, supply and demand ..
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#16
Yes, inflation is inevitable, I get that. But wouldn't you guys think that its pure crazy for one immo to cost over 10B? Alright, you say inflation can't be stopped. I would suggest to have a thread containing the average price or "current market price" for popular items such as immo, vip, clocks, etc. This way, the inflation rate wouldn't sky rocket that fast.

For example:

14dg immo = 10B.

So players in game will have a rough idea on how much an immo cost. However, if a player decides to buy it for 20B, thats his or her choice,but I believe there are not many of these kind of people.

Anyway, its just a suggestion.

*Only Admin / Moderator determines the price of items. To find out the market situation, Admin / Moderator can log in game and moderate the market price first.
Alright I have another idea to counter the inflation:

If it is possible, make a daily quest to obtain immortals (maybe similar thing to ong & kokoru quest)

OR

A daily quest to collect certain coins and then can e exchanged for immortals.

How does it counter the inflation:

Because everyone has the chance to get immortals (although at a slow rate), but I don't think people would be willing to pay for 15B since they can do the daily quest to obtain immortals. However, if people want to have immortals to make +15 16 17 18 19 20, then they'll have to buy it for 100 silks. With lesser demand, the price of the immo will probably stay as 10B or even better, 5B or 8B like before.

Please do comment on this idea.
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